module Base
{
    
	model PA_Webbing
	{
		mesh = PA_webbing_Ground,
		scale = 1.0,
	
	}
	
    item ChestRig
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Chest Holster,
        IconsForTexture = ChestRig_Gray;ChestRig_Green;ChestRig_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = ChestRig,
        AttachmentsProvided = ChestRig,
		WorldStaticModel = PA_Webbing,
    }
    item Webbing
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        IconsForTexture = Webbing_Gray;Webbing_Green;Webbing_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = WebbingLoose,
        ClothingItemExtraOption = WearLoose,
        ClothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item WebbingLoose
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        IconsForTexture = Webbing_Gray;Webbing_Green;Webbing_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = WebbingLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing,
        ClothingItemExtraOption = WearTight,
        ClothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }
 
    item Webbing_Military
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        IconsForTexture = Webbing_Green;Webbing_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_Military,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_MilitaryLoose,
        ClothingItemExtraOption = WearLoose,
        ClothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item Webbing_MilitaryLoose
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        IconsForTexture = Webbing_Green;Webbing_Tan,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_MilitaryLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = WebbingMilitary,
        ClothingItemExtraOption = WearTight,
        ClothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }


    item Webbing_Black
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Tight),
        Icon = Webbing_Gray,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_Black,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_BlackLoose,
        ClothingItemExtraOption = WearLoose,
        clothingExtraSubmenu = WearTight,
		WorldStaticModel = PA_Webbing,
    }
    item Webbing_BlackLoose
    {
        Weight	=	0.5,
        Type	=	Clothing,
        DisplayName	=	Webbing (Loose),
        Icon = Webbing_Gray,
        BodyLocation = TorsoRig,
        ClothingItem = Webbing_BlackLoose,
        AttachmentsProvided = ChestRig;ChestRigRight,
        ClothingItemExtra = Webbing_Black,
        ClothingItemExtraOption = WearTight,
        clothingExtraSubmenu = WearLoose,
		WorldStaticModel = PA_Webbing,
    }
	
	recipe Make Chest Rig
    {
	Belt2=2,
	LeatherStrips/LeatherStripsDirty,
	LeatherStrips/LeatherStripsDirty,
	Thread=2, 
        DuctTape/Scotchtape=2,
        keep KitchenKnife/HuntingKnife/Scissors,
        keep Needle,
        /*NeedToBeLearn:true,*/
        Result:ChestRig,
        Time:600.0,
        Category:Survivalist,
      	SkillRequired:Tailoring=3,
    }






	recipe Make Webbing
    {
	Belt2=3,
	LeatherStrips/LeatherStripsDirty,
	LeatherStrips/LeatherStripsDirty,
	LeatherStrips/LeatherStripsDirty,
	Thread=3, 
        DuctTape/Scotchtape=3,
        keep KitchenKnife/HuntingKnife/Scissors,
        keep Needle,
        /*NeedToBeLearn:true,*/
        Result:Webbing,
        Time:900.0,
        Category:Survivalist,
      	SkillRequired:Tailoring=4,
    }
}

